Metal Rhythm
This rhythm game was made in one week for the Two Button Jam
Everything in this game is operated using two buttons - yes, even the menus. For accessibility, you can choose any two buttons at the start of the game, and you can rebind them at any time in the options menu.
Using Button One to hit notes, and Button Two to swap lanes, tackle instrumental metal songs of increasing difficulty and try to beat your highest score. can you get the perfect maximum?
The two buttons can be any keyboard or controller button, and the mouse buttons will always work as well, with LMB on Button One and RMB on Button Two.
Available in the browser or downloadable for Windows and Linux.
Status | Released |
Platforms | HTML5, Windows, Linux |
Author | wtfC4ra |
Genre | Rhythm |
Made with | Krita, Godot, Bfxr |
Tags | Difficult, Godot, metal, Music, Pixel Art, Short, Singleplayer |
Average session | A few minutes |
Inputs | Keyboard, Mouse, Gamepad (any) |
Accessibility | Configurable controls, Interactive tutorial |
Comments
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This is a pretty great submission! I never would've thought of doing a rhythm game. It works pretty well. I was a little confused at first like a couple of others but I got a grasp of it quickly.
This is awesome! i love that you made it so you can choose what buttons you want to use, and that you made all the options so fleshed out!
great aesthetics! I didn't struggle to understand how to play or anything (except for the green combo pips, it took me a sec to understand how to fix those)
thanks! a big focus this time was on making the game feel finished with the menus and polish, even if it meant not implementing some gameplay features like held notes.
The controls are very incomprehensible, at least for about a minute I tried to understand what they wanted from me and switched through the menu, unable to get into the action phase.
As for the game itself, I still can’t figure out what’s better - your option with switching tracks or simply assigning each button its own unique track
Anyway, congratulations on finishing the game
Thanks! I did worry that the switching lanes mechanic wouldn't be very intuitive. i hoped to make something more interesting than just a rhythm game with two buttons.
I tried to avoid having wordy tutorials, relying on simple graphics to get ideas across. i think it might've been possible for me to have both without problems.
Thanks for playing though!
This game is stupidly awesome. Great concept and execution!
Thanks!